Jenna Duffy | The Carpenter (
outgrew_cosplay) wrote2010-09-05 01:15 am
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Entry tags:
OOC: Application
User Name/Nick: Ari
User LJ:
rivin
AIM/IM: FallenSun13
E-mail: RedRobin133@gmail.com
Other Characters: T'Pol, Shinzon, Tim Drake
Character Name: Jenna Duffy
Series: Batman Comics/Batman: Streets of Gotham and Gotham City Sirens
Age: 30
From When?: After her two part story in Streets of Gotham.
Inmate/Warden: Inmate. There are definitely worse people out there, but Jenna's been a thief since she was a kid, joined the failure of a Wonderland Gang, and even now that she's gone straight(ish), she does work on villainous abodes.
Item: --
Abilities/Powers: She's mean with a staple gun. And a hammer. She's a licensed carpenter, that's. About it.
Personality: Jenna's a normal, down-to-earth girl. She doesn't have some super secret tragic past, she isn't running from something, she's just a woman who did the best she could with the bad hand she was dealt. She doesn't feel entitled, not exactly; to the same standards of like the middle-class shmoes get, yeah, and rolling in dough would be nice, sure, but Jenna just wants what everyone else has got.
Of course, the best way she knows to get what she wants is to lie. And steal. And con. She's good at all those things; really good. Jenna's made a living on lying since she was a teenager; hell, she lied to Batman, and - well okay, maybe he didn't believe her completely, but there was a distinct lack of jail time after spinning her good deed tale. She's got plenty of experience in reading a crowd and figuring out the best angle to take to save her ass.
She's not great at it, but she's got the experience. Hell, that counts, doesn't it? It usually works as a pool shark. Usually.
Jenna holds grudges, too; especially when she gets screwed over more than once by the same people. Batman? On her shit list. Slightly lower on the shit list since he let her go, but she doesn't really like being embarrassed or caught off guard. Then there are deeper grudges, the kind she wouldn't bring up or choose to talk about. Ever. Things like her relationship with her parents, those get left alone; she refuses to be one of those sad women who have terrible relationships and blame it on daddy's absence. It's stubbornness feeding into strength, and its helped her get by just fine.
Path to Redemption: Jenna's biggest deterrent from graduating is her stubbornness. Otherwise, it's not that hard a deal; she needs to realize that what she's been doing to get by is wrong; pick pocketing, pool hustling, all the general aspects of villainy she's been a part of. Right now, she doesn't see a problem with being the fixer upper of villain hideouts; it's not like she's committing a crime, right? But she's a pretty constant accessory, when not outright guilty, and that's what she needs to accept and change.
History: Jenna was born in Keystone City, Kansas. It's a blue collar city, a center of industry, and work, and yadda yadda yadda. She was raised to work hard, not slack off, do her part, grow up, get married, have two point five kids. Like her parents. So Jenna saw that they came home exhausted, fought, yelled, stormed off to separate rooms, had less and less in common as they aged, and sank further and further into their own misery.
Yeah. She didn't want any of that.
Screw the blue collar. The dime a day lifestyle really isn't one she ever, ever wants. So what if her parents were disappointed the first time she was caught shoplifting? At least she wouldn't spend the rest of her life miserable and trapped.
Shoplifting progressed to pickpocketing, which turned to hustling, which turned to conning. Her pocket money through college came from cheating at cards, learning how to be a pool shark, and tricking dopey boys and girls into buying her lunch. A free meal's a free meal.
And despite everything, despite ruining her family relationships, despite having a record before she was eighteen, what did Jenna get into? Woodwork. construction.
Could it get anymore blue collar?
Her dad was a construction worker, and no, she doesn't want to talk about what Freud thinks of that. It was something that always came easy to her. She had a gift for it. But it was still the long-day kind of job that didn't pay nearly enough to have a nice comfortable life. At least, not the life she wanted. Jenna can legally work in construction: but after she was certified, she was gone. She left Keystone right out of college, with pockets full of hustled or stolen money. She was in her twenties, she thought she had the world at her feet, and she couldn't get the hell out of Kansas fast enough. Quite possibly because she was starting to make a name of herself with the police, and she really didn't want to make that name.
She probably shouldn't have headed for Gotham City.
The nice parts of Gotham are great; they're rich, they're swank, they're big city - they're everything Jenna wouldn't mind settling right into. But the bad parts of Gotham, well. Even the homeless have moved out of sections of old Gotham. And Jenna knew what it was like not to have a roof over her head for a while.
Well, okay, she didn't; she squatted for a few months. No way she was sleeping out on the street, not when she knew every lock and how to remove it. It worked okay, but it was shitty; it wasn't the life she wanted. So she made chump change at bars, hustled, stole; she even got a crappy waitressing job for a few months. It was when she realized she was coming 'home' exhausted and hating everything that she quit. She'd rather have all of Gotham's dives than her parents' lives.
So she found an apartment and paid with money that mostly wasn't hers, but a girl's got to have a decent place, and she spent more and more time in shadier and shadier bars. She learned how to defend herself out of necessity; and started carrying small tools with her. Never know when they would come in handy, either in a locked car or a fight.
It wasn't hard to progress from pool shark to cosplaying with psychos. Not in Gotham, anyway. She was approached by the Mad Hatter with a big bucks offer to join his Wonderland Gang as the Carpenter. Being a normal girl, Jenna saw the crazy right up front. But she'd been in Gotham for long enough to know how much better the bad guys fared here than in Keystone. Gotham's hero wasn't super fast. He wasn't super anything. So she agreed, and went on all kinds of adventurous heists with them. Robbing jewelry stores turned otu to be pretty lucrative, and a lot easier when you were backed by muscle. (Even if they called themselves the Walrus and the Unicorn. She never said the names were inventive.)
Of course, like everyone in Gotham who wasn't on the right side of the morally ambiguous, ugly gray line, Jenna ran into Batman. She was armed with a buzz saw and a staple gun, and all he did was stare her down. She didn't put up much of a fight after that. Hard to be tough and threatening when your knees are shaking.
She spent some time in Blackgate after that, but got out early on good behavior. She's pretty sure that means the system's fucked up, but whatever. She was out, she didn't care anymore. After that, it was back to hustling and dives - at least until she realized the biggest venue she'd been missing out on. Catwoman hired her to fix up her new base of operations, and despite the surprise and annoyance she felt at first, thinking her time was being wasted, damn was it lucrative. There was gold in criminal hideout restoration. So she started building up a name as the carpenter, and...
Okay, so there's kind of a wait period between jobs. It's hard to advertise for this crap, all right?
But she got lucky. Sort of. The Broker found her, a kind of criminal real estate agent, and with him as her rep, she found herself a new job. Building deathtraps for the Director.
She listened to him spew his origin story - something about the old west, she wasn't really paying attention - and then she got to business building them a set in which to kill Batman. Whatever; it wasn't like she cared about the guy. And the pay off was rich. Or it was supposed to be. She found out half way through that there wasn't going to be a payoff; they were planning to kill her once everything was done. And these plans were drawn in crayon.
A Hollywood psycho reject who drew like a five-year-old was planning to kill her.
Unable to get out, Jenna turned the tables; she built her own traps, and alerted Batman. Either he'd save her ass, or she'd come back and haunt the shit out of him.
Of course he showed up and saved the day. Thanks to her. Did she get a thank you? No. But she got the chance to mock his belt, and that was almost as good. He let her walk, too - well, he told her to get out of Gotham and never come back. But it wasn't jail, at least.
She was just past the Gotham City limits when she got a call from the Broker. About a job. That paid in diamonds. She never made a u-turn so fast in her life.
Damn that Gotham City traffic. She didn't even know what hit her.
Sample Journal Entry: So let me get this straight. I'm dead, and this is like, space Blackgate. Is this for real? I mean, you all sound like you're smoking a bad cut of whatever the drug of choice is here. If this is the after life, I want a freakin' refund. There were supposed to be pearly gates and virgins and all that.
Or at least some brimstone. There isn't brimstone around, is there? This is pretty pathetic for Hell.
Sample RP: She sat at the bar, hugging her drink and letting herself look a little drunker than she was. Her eyes were settled on the pool table, where a couple of big lugs (or maybe logs, they looked like logs) had noticed her watching. She always wondered why it was women that got the short end of the 'needing-their girlfriends'-approval' thing; especially now that she watched these two rev each other up.
"Hey, beautiful." The shorter one finally found his balls, and Jenna had to work at perking up and looking flattered. Was a little originality too much to ask for? She pointed on finger at herself. Me? He nodded, grinning. "Yeah, with the freckles. You wanna play?" His buddy nudged him, grinning. Jenna pretended not to notice the innuendo and set down her drink before sliding off her stool.
"I don't know," she said, walking over to the table and peering down at the set up. "I've never played before."
Actually, she'd played a lot. And she'd watched these bozos enough to be pretty damn certain that she'd have all their pocket change for the next two weeks by the time she walked out of there. She put on the act, let them show her how to hold the cue, flirted while they explained the rules. They let her go first, and she made a bad break, pouting as they told her it was okay. Then they showed off, playing a little better than she expected.
It was the shorter guy who suggested betting. Always let them bring up the money; they're less likely to get pissed at the end. She pouted, and said it wasn't fair, that they'd take her money and leave her with nothing. They tried to hide their chortles and promised to go easy on her.
"Okay," she agreed, grudgingly. "Only if you go easy on me."
Ten minutes later she was walking out of the King's Head with an extra hundred dollars in her pockets. Jenna smirked to herself, pretty sure her marks were still standing there staring.
Special Notes: She's a super minor character, but other than that...nope.
User LJ:
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
AIM/IM: FallenSun13
E-mail: RedRobin133@gmail.com
Other Characters: T'Pol, Shinzon, Tim Drake
Character Name: Jenna Duffy
Series: Batman Comics/Batman: Streets of Gotham and Gotham City Sirens
Age: 30
From When?: After her two part story in Streets of Gotham.
Inmate/Warden: Inmate. There are definitely worse people out there, but Jenna's been a thief since she was a kid, joined the failure of a Wonderland Gang, and even now that she's gone straight(ish), she does work on villainous abodes.
Item: --
Abilities/Powers: She's mean with a staple gun. And a hammer. She's a licensed carpenter, that's. About it.
Personality: Jenna's a normal, down-to-earth girl. She doesn't have some super secret tragic past, she isn't running from something, she's just a woman who did the best she could with the bad hand she was dealt. She doesn't feel entitled, not exactly; to the same standards of like the middle-class shmoes get, yeah, and rolling in dough would be nice, sure, but Jenna just wants what everyone else has got.
Of course, the best way she knows to get what she wants is to lie. And steal. And con. She's good at all those things; really good. Jenna's made a living on lying since she was a teenager; hell, she lied to Batman, and - well okay, maybe he didn't believe her completely, but there was a distinct lack of jail time after spinning her good deed tale. She's got plenty of experience in reading a crowd and figuring out the best angle to take to save her ass.
She's not great at it, but she's got the experience. Hell, that counts, doesn't it? It usually works as a pool shark. Usually.
Jenna holds grudges, too; especially when she gets screwed over more than once by the same people. Batman? On her shit list. Slightly lower on the shit list since he let her go, but she doesn't really like being embarrassed or caught off guard. Then there are deeper grudges, the kind she wouldn't bring up or choose to talk about. Ever. Things like her relationship with her parents, those get left alone; she refuses to be one of those sad women who have terrible relationships and blame it on daddy's absence. It's stubbornness feeding into strength, and its helped her get by just fine.
Path to Redemption: Jenna's biggest deterrent from graduating is her stubbornness. Otherwise, it's not that hard a deal; she needs to realize that what she's been doing to get by is wrong; pick pocketing, pool hustling, all the general aspects of villainy she's been a part of. Right now, she doesn't see a problem with being the fixer upper of villain hideouts; it's not like she's committing a crime, right? But she's a pretty constant accessory, when not outright guilty, and that's what she needs to accept and change.
History: Jenna was born in Keystone City, Kansas. It's a blue collar city, a center of industry, and work, and yadda yadda yadda. She was raised to work hard, not slack off, do her part, grow up, get married, have two point five kids. Like her parents. So Jenna saw that they came home exhausted, fought, yelled, stormed off to separate rooms, had less and less in common as they aged, and sank further and further into their own misery.
Yeah. She didn't want any of that.
Screw the blue collar. The dime a day lifestyle really isn't one she ever, ever wants. So what if her parents were disappointed the first time she was caught shoplifting? At least she wouldn't spend the rest of her life miserable and trapped.
Shoplifting progressed to pickpocketing, which turned to hustling, which turned to conning. Her pocket money through college came from cheating at cards, learning how to be a pool shark, and tricking dopey boys and girls into buying her lunch. A free meal's a free meal.
And despite everything, despite ruining her family relationships, despite having a record before she was eighteen, what did Jenna get into? Woodwork. construction.
Could it get anymore blue collar?
Her dad was a construction worker, and no, she doesn't want to talk about what Freud thinks of that. It was something that always came easy to her. She had a gift for it. But it was still the long-day kind of job that didn't pay nearly enough to have a nice comfortable life. At least, not the life she wanted. Jenna can legally work in construction: but after she was certified, she was gone. She left Keystone right out of college, with pockets full of hustled or stolen money. She was in her twenties, she thought she had the world at her feet, and she couldn't get the hell out of Kansas fast enough. Quite possibly because she was starting to make a name of herself with the police, and she really didn't want to make that name.
She probably shouldn't have headed for Gotham City.
The nice parts of Gotham are great; they're rich, they're swank, they're big city - they're everything Jenna wouldn't mind settling right into. But the bad parts of Gotham, well. Even the homeless have moved out of sections of old Gotham. And Jenna knew what it was like not to have a roof over her head for a while.
Well, okay, she didn't; she squatted for a few months. No way she was sleeping out on the street, not when she knew every lock and how to remove it. It worked okay, but it was shitty; it wasn't the life she wanted. So she made chump change at bars, hustled, stole; she even got a crappy waitressing job for a few months. It was when she realized she was coming 'home' exhausted and hating everything that she quit. She'd rather have all of Gotham's dives than her parents' lives.
So she found an apartment and paid with money that mostly wasn't hers, but a girl's got to have a decent place, and she spent more and more time in shadier and shadier bars. She learned how to defend herself out of necessity; and started carrying small tools with her. Never know when they would come in handy, either in a locked car or a fight.
It wasn't hard to progress from pool shark to cosplaying with psychos. Not in Gotham, anyway. She was approached by the Mad Hatter with a big bucks offer to join his Wonderland Gang as the Carpenter. Being a normal girl, Jenna saw the crazy right up front. But she'd been in Gotham for long enough to know how much better the bad guys fared here than in Keystone. Gotham's hero wasn't super fast. He wasn't super anything. So she agreed, and went on all kinds of adventurous heists with them. Robbing jewelry stores turned otu to be pretty lucrative, and a lot easier when you were backed by muscle. (Even if they called themselves the Walrus and the Unicorn. She never said the names were inventive.)
Of course, like everyone in Gotham who wasn't on the right side of the morally ambiguous, ugly gray line, Jenna ran into Batman. She was armed with a buzz saw and a staple gun, and all he did was stare her down. She didn't put up much of a fight after that. Hard to be tough and threatening when your knees are shaking.
She spent some time in Blackgate after that, but got out early on good behavior. She's pretty sure that means the system's fucked up, but whatever. She was out, she didn't care anymore. After that, it was back to hustling and dives - at least until she realized the biggest venue she'd been missing out on. Catwoman hired her to fix up her new base of operations, and despite the surprise and annoyance she felt at first, thinking her time was being wasted, damn was it lucrative. There was gold in criminal hideout restoration. So she started building up a name as the carpenter, and...
Okay, so there's kind of a wait period between jobs. It's hard to advertise for this crap, all right?
But she got lucky. Sort of. The Broker found her, a kind of criminal real estate agent, and with him as her rep, she found herself a new job. Building deathtraps for the Director.
She listened to him spew his origin story - something about the old west, she wasn't really paying attention - and then she got to business building them a set in which to kill Batman. Whatever; it wasn't like she cared about the guy. And the pay off was rich. Or it was supposed to be. She found out half way through that there wasn't going to be a payoff; they were planning to kill her once everything was done. And these plans were drawn in crayon.
A Hollywood psycho reject who drew like a five-year-old was planning to kill her.
Unable to get out, Jenna turned the tables; she built her own traps, and alerted Batman. Either he'd save her ass, or she'd come back and haunt the shit out of him.
Of course he showed up and saved the day. Thanks to her. Did she get a thank you? No. But she got the chance to mock his belt, and that was almost as good. He let her walk, too - well, he told her to get out of Gotham and never come back. But it wasn't jail, at least.
She was just past the Gotham City limits when she got a call from the Broker. About a job. That paid in diamonds. She never made a u-turn so fast in her life.
Damn that Gotham City traffic. She didn't even know what hit her.
Sample Journal Entry: So let me get this straight. I'm dead, and this is like, space Blackgate. Is this for real? I mean, you all sound like you're smoking a bad cut of whatever the drug of choice is here. If this is the after life, I want a freakin' refund. There were supposed to be pearly gates and virgins and all that.
Or at least some brimstone. There isn't brimstone around, is there? This is pretty pathetic for Hell.
Sample RP: She sat at the bar, hugging her drink and letting herself look a little drunker than she was. Her eyes were settled on the pool table, where a couple of big lugs (or maybe logs, they looked like logs) had noticed her watching. She always wondered why it was women that got the short end of the 'needing-their girlfriends'-approval' thing; especially now that she watched these two rev each other up.
"Hey, beautiful." The shorter one finally found his balls, and Jenna had to work at perking up and looking flattered. Was a little originality too much to ask for? She pointed on finger at herself. Me? He nodded, grinning. "Yeah, with the freckles. You wanna play?" His buddy nudged him, grinning. Jenna pretended not to notice the innuendo and set down her drink before sliding off her stool.
"I don't know," she said, walking over to the table and peering down at the set up. "I've never played before."
Actually, she'd played a lot. And she'd watched these bozos enough to be pretty damn certain that she'd have all their pocket change for the next two weeks by the time she walked out of there. She put on the act, let them show her how to hold the cue, flirted while they explained the rules. They let her go first, and she made a bad break, pouting as they told her it was okay. Then they showed off, playing a little better than she expected.
It was the shorter guy who suggested betting. Always let them bring up the money; they're less likely to get pissed at the end. She pouted, and said it wasn't fair, that they'd take her money and leave her with nothing. They tried to hide their chortles and promised to go easy on her.
"Okay," she agreed, grudgingly. "Only if you go easy on me."
Ten minutes later she was walking out of the King's Head with an extra hundred dollars in her pockets. Jenna smirked to herself, pretty sure her marks were still standing there staring.
Special Notes: She's a super minor character, but other than that...nope.